IBM Studios Spaces

Böblingen

Finding working spaces within the Research & Development Lab

The project has been continued as an individual project for the mobile application app design.

Integrated in Studio Böblingen

Concept - mobile app

Context

IBM Design Studio, Böblingen needed an easier way to identify and find their working spaces within the Research & Development Lab for their employees & visitors.

Challenges

The existing map doesn’t link spaces to the activities within the lab’s buildings, making it difficult for employees and visitors to have visibility on & locate efficiently work or event spaces.

Creating better visibility of the working spaces that change and update frequently within the large Böblingen laboratory.

Constraints

  1. Mapping of the spaces & labelling

  • Resources - small budget that covers spaces labels and panel (for visualization of the areas)

  • Technical Considerations - no software for architectural mapping


  1. Orientation app

  • No buget for orientation app

  • Solo part of the project

Target users

The large employee population of the IBM Böblingen Research and Development Laboratory

  • IBM Studio employees

  • Visitors & employees from other IBM locations

  • IBM Böblingen employees

Role

UX/UI Designer

Architecture & Visual Design skills: (Axonometric drawing, 3D, 2D mapping)

Company

IBM (Mapping of the spaces & labelling)

  • Orientation app (solo concept project)

Platform

Wall panels & labels

Mobile iOS device

Duration

3 months
2017

Tools

Sketch, Illustrator,

Axonometric drawing, 3D, 2D spatial mapping

Team

UX Research

  • Sujith Kumar

Visual Design

  • Nika Vizintin

UX Design

  • Selina Magnin

Impact

Mapping of the spaces & labelling

Mapping of the spaces & labelling

Mapping of the spaces & labelling

The wall panel & labels were installed in the Studio Space entrance area

  • People within the lab and visitors felt they have a better overview on the working spaces and activities within the lab

Mobile app

Mobile app

Mobile app

A hypothetical impact that I would consider can be a north star metric, such as:

  • "Percentage of users successfully locating their desired space or activity within the lab on their first attempt."

Supportive metrics, could include:

  • Time spent navigating to a destination.

  • Frequency of app usage by visitors and employees.

  • Engagement with the map or activity filters (e.g., number of spaces or activities explored per session).

Process

Research

Research

Research

Problem definition

  • Contextual research

  • Interviews

Synthesis

Synthesis

Synthesis

Opportunities

  • Personas

  • Pain points

Ideation

Ideation

Ideation

Sketches & Prototypes

  • Possible design solutions

  • Prioritization

Testing

Testing

Testing

Gathering user feedback

  • Prototype testing

Project goals

Mapping of the spaces & labelling

Mapping of the spaces & labelling

Mapping of the spaces & labelling

Creating better visibility of the working spaces throughout (inside) the Böblingen laboratory.

Opportunity

How might we make the spaces easier to find while communicating the local culture, and respond to the teams needs?

How might we make the spaces easier to find while communicating the local culture, and respond to the teams needs?

RESEARCH

Research methods

The goal was not only to understand our user, but also to understand the cultural context.

The goal was not only to understand our user, but also to understand the cultural context.

The goal was not only to understand our user, but also to understand the cultural context.

Improving visibility of the dynamic workspaces in Böblingen Lab was challenging. Research included interviewing Design Studio teams and addressing the needs of the lab's large employee population.

  • Interviews

  • Contextual inquiry

  • Different views & plans of the lab

Different views of the IBM Research & Development Lab in Böblingen, Germany; 2D, 3D & reference for scale

Wall map of the IBM Research & Development Lab in Böblingen, Germany and images from inside the lab

SYNTHESIS

Research insights

We narrowed down the main pain points that people were experiencing

Changing Spaces

When working, people are switching between many rooms.

Changing Teams / People Within Teams

They often switch teams for short projects, working in unexpected lab spaces.

The Research & Development Lab Map

The current map lacks an overview of activities within the lab buildings.

Affinity mapping

I synthesized with the team the research findings into key themes to inform our potential design solutions.

Design thinking session. Clustering the results from the user research questionnaires and findings.

Culture

Culture

Culture

• The teams want to communicate their uniqueness as both individuals and teams.

• Strong local culture that has the potential to be incorporated.

Spaces naming preference

Spaces naming preference

Spaces naming preference

• Creative naming of the spaces is encouraged by the teams.

Activities

Activities

Activities

• People are interested also in communicating the activities in the rooms.

Personas

Understanding the needs of each user profile was essential for reflecting their needs within the solution.

Understanding the needs of each user profile was essential for reflecting their needs within the solution.

Understanding the needs of each user profile was essential for reflecting their needs within the solution.

Three Personas were created based on the research insights from the interviews.

Annie, the visitor

Annie, the visitor

Annie, the visitor

  • seeks directions

Annie works in the Austin, Texas Design Studio, but part of her team is based in Böblingen, Germany. Visiting the studio for the first time, she wants to explore the spaces independently. However, due to its size, she often asks colleagues for directions. While they’re helpful, the studio is sometimes empty as people work in team spaces elsewhere in the lab, making self-navigation essential.

Greg, the engineer

Greg, the engineer

Greg, the engineer

  • needs to switch rooms for collaboration

Greg enjoys collaborating with his design team but works in a different part of the IBM R&D Lab. With team spaces shifting occasionally, he wishes for an overview of all Design Studio locations. While he stays connected online, having a clear reference would simplify everyone's work.

Tom, the designer

Tom, the designer

Tom, the designer

  • wants his team values represented

Tom, a Designer, values how his team is represented, preferring wit and personality. He needs quick access to alternate spaces for short-term projects, often with ad-hoc teams, and wants to communicate team activities effectively.

OPPORTUNITIES

After interviewing people and observing their behaviour, the findings were clustered into need areas.

After interviewing people and observing their behaviour, the findings were clustered into need areas.

After interviewing people and observing their behaviour, the findings were clustered into need areas.

These findings and observations were also used to reveal the content of the mobile application.

The opportunities make sure that the wayfinding and information app is built around the needs of the people in the lab. 

IDEATION

First sketches

We explored a scalable concept that reflects the lab culture inspired by the user insights

We aimed to develop a concept that can be scaled to simplify communication of room locations and essential information.

Our explorations included various themes, such as Space and Forest, inspired by the lab's culture and the associations people shared during interviews.

Prioritizing Big ideas

Space concept: A solar system-inspired icon design for unified room representation

We designed an icon system to represent the rooms spread across three buildings. The main studio, an open space where all teams collaborate, was symbolized by a sun icon.

The icon system follows the logic of a solar system, with the sun (main studio) at the center and other team rooms orbiting around it. This concept not only provides strong visual associations but also allows each group and room to express individuality while maintaining a cohesive, unified design.

Mapping the Studio areas

I mapped the studio area starting from the original 2D planing and turned it into a 3D overview, using an axonometric approach in Adobe Illustrator.

Afterwards, I explored different compositions & illustration approaches that would fit into the Space & Forrest concepts.

Ultimately, I created the floating spaceship-like areas for the buildings within a universe-like background, to fit our Space chosen concept.

To-Be Scenario

Key user tasks and the Information Architecture were narrowed down, which also supported creating the app structure & prototypes.

Key user tasks and the Information Architecture were narrowed down, which also supported creating the app structure & prototypes.

Key user tasks and the Information Architecture were narrowed down, which also supported creating the app structure & prototypes.

These findings and observations were also used to reveal the content of the mobile application.

The opportunities make sure that the wayfinding and information app is built around the needs of the people in the lab. 

Tom

  • The Designer
    ...can easily discover reliable information about the Design Spaces.

Greg

  • The Engineer
    ...can locate his team easier even when they move spaces..

Annie

  • The Visitor
    ...can get around the Design Studio by herself & have a clearer overview of the Research & Development lab.

Information architecture

I shapped the navigation and Space Labelling through the Interview Insights & Research

From the user needs of the three personas and the user interviews, the navigation content of the app started to have a more clear form. Also, the information content for labeling the studio spaces around the lab has now taken better shape.

Based on the prioritized content, I was able to form a better idea of how the user would move through the app and main navigation areas.

From the user needs of the three personas and the user interviews, the navigation content of the app started to have a more clear form. Also, the information content for labeling the studio spaces around the lab has now taken better shape.

I explored initial sketches for Navigation and Task Flows within key screens in lower fidelity

Early sketches and explorations of the main navigation areas and tasks, such as finding a working space.

User testing

I conducted user testing with six navigation app users on InVision to gather feedback and validate the high-fidelity prototype for locating workspaces.

I asked 6 people from my friend network for feedback, who were familiar with navigation apps, and presented them with the scenarios of needing to locate a (named) working space. I used InVision and moderated user testing.

I gathered quick feedback from testing the high fidelity prototype and validated based on key insights:

#1

Search + map area

Users were able to complete the task successfully of locating the named working space. And found the direction traced on the map as clear and helpful.

Search + map area

Users were able to complete the task successfully of locating the named working space. And found the direction traced on the map as clear and helpful.

Search + map area

Users were able to complete the task successfully of locating the named working space. And found the direction traced on the map as clear and helpful.

#2

Spaces, events, and people areas

Users are motivated by options such as spaces, events, and people, and they tend to prefer the menu buttons visible all the time on the screen instead of hidden within search or the hamburger menu.

Spaces, events, and people areas

Users are motivated by options such as spaces, events, and people, and they tend to prefer the menu buttons visible all the time on the screen instead of hidden within search or the hamburger menu.

Spaces, events, and people areas

Users are motivated by options such as spaces, events, and people, and they tend to prefer the menu buttons visible all the time on the screen instead of hidden within search or the hamburger menu.

#3

Security trade-off

Users value Sign In/Sign Up and Profile options, but prefer exploring the app without mandatory sign-in. To balance ease of use and security, signing in was prioritized as an option.

Security trade-off

Users value Sign In/Sign Up and Profile options, but prefer exploring the app without mandatory sign-in. To balance ease of use and security, signing in was prioritized as an option.

Security trade-off

Users value Sign In/Sign Up and Profile options, but prefer exploring the app without mandatory sign-in. To balance ease of use and security, signing in was prioritized as an option.

Final designs & prototypes

The installed wall panel and labels at the IBM Studio entrance, provided lab users and visitors with a clearer overview of workspaces and activities.

Learnings & What I would do differently

Expanded User Testing

Architectural mapping software

Post-implementation Feedback

More focus on budget constraints

Expanded User Testing

Architectural mapping software

Post-implementation Feedback

More focus on budget constraints

ARCHIVED PROJECTS

Architecture

High school senior year • Candidate at the University of Architecture / Architecture trainee • Architecture & Visual Design skills