Architecture

Architecture

Architecture

Plans & sketches that I worked on, in my 1 year attempt to become an architect

Before expanding my passion in design and tech & becoming a UX/UI designer

Context

As a high school senior, I had to decide on my university path. Although my specialization was in Foreign Languages, I spent years participating in exhibitions and winning national art competitions in painting and drawing. These experiences initially inspired me to pursue Architecture, leading to 1 year of intensive preparation for the University of Architecture in Bucharest, Romania. However, during that time, I discovered my passion for Design and ultimately completed my BA at the University of the Arts Bucharest.

Role

Role

Role

Candidate at the University of Architecture / Architecture trainee

Organisation

Preparation for the University of Architecture, Bucharest, under an architect

Platform/Medium

Drafting Board

Duration

Duration

Duration

1 year, during my High school senior year

Tools

Tools

Tools

Drawing and Writing Tools, Measuring and Scaling Tools, Drafting tools

Skills that I have learned & applied

Skills that I have learned & applied

Skills that I have learned & applied

2D & 3D Visualization

  • Enhance the ability to think spatially and visualize 3D forms in 2D.

  • Translate abstract concepts into tangible, visual ideas.

Perspective Drawing

  • Master vanishing points, horizon lines, and perspective grids to depict depth accurately.

  • Use perspective techniques to create dynamic, immersive sketches.

Shading and Lighting

  • Use shading, shadows, and light sources to add depth and dimension to the sketch.

  • Understand how light interacts with surfaces and materials.

Functional problem-solving

  • Solve spatial and functional problems visually.

Scaling & Proportion

  • Translating real-world dimensions into accurately scaled representations for construction and design communication.

Spatial Awareness

  • Developing the ability to visualize and represent complex forms, volumes, and spaces from different angles and viewpoints.

Axonometric Drawing

Representing 3D objects in a 2D plane while keeping dimensions true to scale, aiding in technical accuracy.

Geometric Construction

  • Applying geometric principles to create accurate shapes, angles, and proportions essential for structural and aesthetic design.

Applying Architecture background as a UX Designer

I later applied my architecture background as a UX Designer on an IBM project, mapping the area + navigation at the Böblingen research lab, IBM's largest outside the USA.

DocMe

DocMe

DocMe

Increasing product adoption.
Supporting people’s health through data.


Increasing product adoption.
Supporting people’s health through data.


Increasing product adoption.
Supporting people’s health through data.


Product - DocMe is a health app that reads your vital signs from a selfie.

Launched iOS, Android

Launched iOS, Android

Launched iOS, Android

Built & Tested in Sandpit NHS

Built & Tested in Sandpit NHS

Built & Tested in Sandpit NHS

Context

Team & Product Vision - In 2020-2021, DocMe, a University of Cambridge alums startup had a vision to help doctors avoid putting patients at risks when seeing them face to face. And support people’s overall well-being.

Longer term, the product aimed to benefit doctors in preventing to make a riskier triage without essential vital signs data.

Challenges

  • Launch the product for personal use with small resources

  • Increase adoption by targeting both personal use for health conscious young adults and doctors in private clinics.

  • Understand how doctors and people might use vital signs health data to support overall well-being and reflect it in the product.

Constraints

  • Resources - small Design, Dev + Computer Vision Team

  • Technical Considerations - Platforms, Computer Vision AI

  • Designing for data privacy, trust, engagement and adoption

Target users

Mobile - Health-conscious young adults
SaaS - Private clinics doctors

Role

Role

Role

Lead Product Designer

Lead Product Designer

Lead Product Designer

Company

Company

Company

University of Cambridge alums startup, UK, founded in 2020.

University of Cambridge alums startup, UK, founded in 2020.

University of Cambridge alums startup, UK, founded in 2020.

Platform

Platform

Platform

Mobile - iOS, Android,
Desktop- Web app

Duration

Duration

Duration

1 year, 2 months
2021

Tools

Tools

Tools

Figma, Jira, Miro, Notion, GitHub, zeroheight

© Framer Inc. 2023

Overview

Overview

Overview

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Approach

Approach

Approach

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Process

Research

Research

Research

Problem definition

  • Contextual research

  • Interviews

Synthesis

Synthesis

Synthesis

Opportunities

  • Personas

  • Pain points

Ideation

Ideation

Ideation

Sketches & Prototypes

  • Possible design solutions

  • Prioritization

Testing

Testing

Testing

Gathering user feedback

  • Prototype testing

Opportunity

How might we make the spaces easier to find while communicating the local culture, and respond to the teams needs?

Research

The Research & Development Lab Map

The existent map does not offer the option to have an overview of the activities that happen in the buildings within the lab.

Changing Spaces

When working, people are switching between many rooms.

Changing Teams / Changing People Within Teams

They are also switching between teams sometimes for shorter projects. Therefore they also work in sometimes unexpected different spaces in the lab.

The Research & Development Lab Map

The existent map does not offer the option to have an overview of the activities that happen in the buildings within the lab.

Overview

Overview

Overview

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Approach

Approach

Approach

Nam libero tempore, cum soluta nobis est eligendi optio cumque nihil impedit quo minus id quod maxime placeat. Nihil molestiae consequatur, vel illum qui dolorem eum. Architecto beatae vitae dicta sunt explicabo.

Framer 2023

Amsterdam